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By Bundle: Crafts Room | Pantry | Fish Tank | Boiler Room | Bulletin Board | Vault | Hidden Bundle

By Season: Spring | Summer | Fall | Winter

Challenging Community Center Bundles [CCCB]

I like giving my modded playthroughs some extra longevity, which is exactly what this mod does. It's very likely that you will not finish the Community Center with this installed for at least a year or two of play, due to it largely increasing the number of items you'll need in addition to making quality matter more.

The variation that I like to play with is the PPJA SVE version, which requires having Stardew Valley Expanded and a good chunk of Project Populate JSON Assets' mods installed, the exact ones being listed on CCCB's page and here (hint: every word is a separate link). This mod can be very overwhelming with all the new items it wants you to track down, so I'm going to be breaking down each bundle on this page with what items are needed, where you can find them, and what rewards you get for completing the bundle. So with that said, let's get into the weeds.


Minor Note: I currently only have the data for Standard bundles, not Remixed. Those will be added at a later date.



Crafts Room

Spring Foraging Spring Foraging

6 of 6 Required

Reward: 30 Basic Fertilizer

Item Name Amount
Wild Horseradish 15
Daffodil 15
Leek 15
Dandelion 15
Salmonberry 30
Spring Onion 10

Additional Notes:

  • Cindersap West (the huge area with Aurora Vinyard) has a large selection of forage daily. It's a good idea to check the area if you're still trying to get those last few forages.
  • Salmonberries are only available when they're in season (Spring 15-18, on bushes throughout the world). They can also appear year-round in the farm cave (bat route).
  • Spring Onions can be found near the sewer entrance in Cindersap Forest. They respawn every day, but they're not guaranteed to appear.
Summer Foraging Summer Foraging

6 of 6 Required

Reward: 1 Beehouse

Item Name Amount
Spice Berry 15
Sweet Pea 15
Fiddlehead Fern 5
Coral 15
Clam 15
Maple Seed 30

Additional Notes:

  • Coral can be found throughout the entire year on the east section of the beach, though extra spawns appear in the main beach area during Summer 12-14.
  • Clams can also be found throughout the entire year, either by beach foraging or from Crab Pots.
  • Fiddlehead ferns are generally found in the Secret Woods during Summer. If you're desperate, they can also appear on Prehistoric floors in Skull Cavern.
  • Spice Berries can be found in the farm cave all year (if you chose bats).
Fall Foraging Fall Foraging

6 of 6 Required

Reward: 3 Tappers

Item Name Amount
Common Mushroom 15
Wild Plum 15
Hazelnut 15
Blackberry 30
Chanterelle 10
Acorn 30

Additional Notes:

  • Common Mushrooms are available year-round if you chose mushrooms for your farm cave. They can also appear in the Secret Woods during Spring.
  • Chanterelles are also found in the Secret Woods during Fall or at any time in the farm cave (mushroom option).
  • Blackberries appear in huge amounts on bushes during blackberry season (Fall 8-11) or year-round from the farm cave (bats option).
  • Wild Plums can also be found in the farm cave (bats option).
  • Hazelnuts are a ground forage but can also be shaken from maple trees starting on Fall 14 and until Winter begins.
Winter Foraging Winter Foraging

6 of 6 Required

Reward: 5 Tea Saplings

Item Name Amount
Winter Root 15
Crystal Fruit 15
Snow Yam 10
Crocus 15
Pine Cone 30
Holly 15

Additional Notes:

  • Winter Roots can be found from dig spots throughout Winter, or year-round as a rare drop from Blue Slimes.
  • Snow Yams can be dug up in any location except the Desrt during Winter, with a higher change from dig spots.
  • Crystal Fruit are available year-round as a rare drop from Dust Sprites.
Construction Construction

7 of 7 Required

Reward: 1 Workbench

Item Name Amount
Wood 99
Wood Fence 50
Stone 99
Hardwood 20
Fiber 99
Sap 50

Additional Notes:

  • This bundle is incredibly straightforward and will likely be the first one you complete.
  • You will need 100 Wood to craft the required fences, meaning this bundle needs 199 Wood in total.
Exotic Foraging Exotic Foraging

6 of 7 Required

Reward: 1 Apple Sapling

Item Name Amount
Cave Carrot 15
Oak Resin 10
Pine Tar 10
Purple Mushroom 5
Red Mushroom 10
Torch 30
Mixed Seeds 30

Additional Notes:

Five of these items can be acquired from the Mines:

  • Red and Purple Mushrooms from mushroom floors (small chance to appear from Floor 81 onward, daily)
  • Cave carrots from crates (common drop) or from tilling any soil.
  • Torches can rarely spawn on any mine floor and be picked up with the pickaxe.
  • Weeds can drop Mixed Seeds when cut, including the ones that spawn in the Mines.

For things outside of the Mines:

  • Red and Purple Mushrooms are available year-round from the Farm Cave (if mushrooms are chosen). Additionally, Red Mushrooms can be found in the Secret Woods during Summer and Fall.
  • Oak Resin and Pine Tar are available year-round from using a Tapper on their respective trees.
  • Torches can also be crafted (1 Wood, 2 Sap each; 30 Wood, 60 Sap total) or commonly acquired in sets of 3 from using a Soggy Newspaper in a Recycling Machine (requires Fishing Level 4).

Pantry

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Fish Tank

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Boiler Room

Blacksmith's Bundle Blacksmith's Bundle

5 of 6 Required

Reward: 25 Omni Geodes

Item Name Amount
Refined Quartz 40
Coal 30
Copper Bar 40
Iron Bar 30
Gold Bar 20
Iridium Bar 1

Additional Notes:

  • Refined Quartz is acquired by putting Quartz or Fire Quartz in a Furnace for 1 or 3 Refined Quartz respectively.
  • Quartz and Fire Quartz can both be placed in a Crystalarium. Assuming the entire process is automated, Quartz would be slightly more time-efficient at the cost of needing to use more Coal. The time savings aren't really enough to justify this, in my opinion. Just use Fire Quartz.
  • If you can't access Skull Cavern yet, there's a small chance to get Iridium Ore from opening Magma or Omni Geodes. You could also get iridium from a meterorite on your farm, or very rarely from a quarry in certain situations.

Each bar requires 5 respective ores and 1 Coal to craft in a Furnace. If you're desperate, you can purchase the ores and coal from Clint:

  • 525g per bar for Copper in Year 1, 1000g per bar in Year 2 onward. This would cost 21,000g total in Year 1 or 40,000 in Year 2+.
  • 900g per bar for Iron in Year 1, 1,400g in Year 2+. Total cost would be 27,000g in Year 1 or 45,000g in Year 2+.
  • 2,150g per bar for Gold in Year 1, 4,000g in year 2+. Total cost would be 43,000g in Year 1 or 80,000g in Year 2+.
Geologist's Bundle Geologist's Bundle

7 of 8 Required

Reward: 1 Geode Crusher

Item Name Amount
Fire Quartz 10
Quartz 20
Earth Crystal 15
Mudstone 3
Geode 15
Celestine 3
Petrified Slime 1
Frozen Tear 10

Additional Notes:

Every item in this bundle except for the Geodes can be placed in a Crystalarium. All of the items are also acquired from Geodes or as floor forage in the Mines:

  • Fire Quartz: floor forage most commmon beyond floor 80. Also in Magma Geodes and Omni Geodes.
  • Quartz: floor forage most common before floor 80.
  • Earth Crystal: floor forage most common on floors 1-39. Also in Geodes and Omni Geodes.
  • Mudstone: Geodes and Omni Geodes.
  • Celestine: Geodes and Omni Geodes.
  • Petrified Slime: Geodes and Omni Geodes. Very rarely acquired from a Slime Hutch.
  • Frozen Tear: floor forage on floors 40-79. Also in Frozen Geodes and Omni Geodes.
Adventurer's Bundle Adventurer's Bundle

6 of 7 Required

Reward: 1 Slime Egg Press

Item Name Amount
Slime 99
Bat Wing 99
Bone Fragment 30
Void Essence 35
White Algae 20
Monster Musk 5
Ancient Sword 1

Additional Notes:

  • White Algae can also be fished up, which may be more effective than getting it as a monster drop.
  • A couple of Ancient Swords are a guaranteed fixed spawn in Cindersap West. Save one if you don't want to find it from dig spots or fishing!
  • Monster Musk can't be crafted until the Wizard's Prismatic Jelly quest is completed. This is a quest from the Special Order board, meaning the earliest possible time to see the quest is on Fall 2, Year 1.

Bulletin Board

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Vault

Vault

The only changes to the Vault are how much the bundles cost. In vanilla the Vault costs 42,500g total, in CCCB this is increased to 103,000g.

Gold Cost Reward
8,000g 1 Gold Pillar
15,000g 1 Gold Brazier
30,000g 5 Gold Bars
50,000g Navy Tuxedo

Additional Notes:

  • Just use any money-making strategies you'd use in vanilla SDV!

Hidden Bundle

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Spring


Summer


Fall


Winter